The pocket cube

The little cube, explained.

Learn to recognize corner pieces, finish a first layer, and practise the moves that unlock your first 2×2 solves.

Learn at your pace. Keep a physical cube next to you, practise a short sequence, and repeat it on the interactive trainer. The app can verify turns on screen; moves on a real cube are self-confirmed.

1. Understand the 2×2

A 2×2 has eight corner pieces and no visible center or edge pieces. Every corner has three stickers. You can choose a reference orientation, such as white below and yellow above, then keep that reference consistent.

Before you continue
  • Find a corner with white, red and blue.
  • Identify another corner by its three colors.

2. Complete one full layer

Start with a white corner and place the remaining white corners around it, making sure the side stickers also line up as complete color bands. A solid white face alone is not enough. Position each target corner above its intended slot, hold that slot at front-right and use the right trigger, repositioning as needed.

RUR′U′

Beginner right-hand trigger; repeat carefully while watching the target corner.

Before you continue
  • All four bottom stickers are white.
  • Each bottom-side color pair matches.

3. Identify last-layer corner positions

A corner is in its correct position if its set of three colors belongs at that location, even if the corner is twisted. Rotate U and look for matching color sets. Learn to position the top corners before trying to twist them into place. The 2×2 lacks fixed centers, so judge correct color combinations relative to your solved bottom layer.

There are multiple complete 2×2 last-layer methods, including beginner layer-by-layer, Ortega and CLL. Do not mix their case algorithms halfway through a solve.

4. Practise orientation

Once all four last-layer corners are in the right slots, put a twisted corner in the upper-front-right position and repeat the following sequence until its yellow sticker faces up. Turn only U to bring the next twisted corner into that position. Keep the cube orientation fixed.

R′D′RD

Corner twist, repeated until the current top-front-right corner points up.

This sequence is useful for learning orientation but does not solve incorrectly positioned corners. If your final corners are permuted incorrectly, first complete a consistent 2×2 permutation method.

Before you continue
  • Every side is a single solid color.
  • You can repeat the right trigger without losing your orientation.

Move from beginner to faster solving

Try ten calm solves before using a timer. Then study Ortega: build a face, orient the opposite face, and permute both layers. Practise recognition first, then speed. Use 2×2 mode in the simulator for reversible experiments.

Practice what you learned: Open the interactive 3D cube →